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avian_3d_character
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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compute_shader_falling_sand
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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compute_shader_game_of_life
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dump backup
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2026-03-01 18:08:33 -06:00 |
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compute_shader_sand
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dump backup
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2026-03-01 18:08:33 -06:00 |
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docs/superpowers
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docs: parallel chunk pipeline implementation plan
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2026-04-29 15:52:46 -05:00 |
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move_box
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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my_game
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feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
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2026-04-29 23:29:50 -05:00 |
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ProjectSand
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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ProjectSandBevy
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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scafold_2d
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feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
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untitled_game
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dump migrate
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2026-02-28 21:15:27 -06:00 |
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voxel_game
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feat: seed full render_distance cube during WorldLoading to fill 3s window
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2026-04-30 11:43:31 -05:00 |
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.envrc
|
feat(voxel_game): phase 2
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2026-04-29 14:13:27 -05:00 |
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.gitignore
|
feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
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Cargo.lock
|
feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
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Cargo.toml
|
feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
|
flake.lock
|
feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
|
flake.nix
|
feat(voxel_game): port UI framework from scafold_2d, upgrade to Bevy 0.18
|
2026-04-29 23:29:50 -05:00 |
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justfile
|
dump migrate
|
2026-02-28 21:15:27 -06:00 |
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LICENSE
|
Initial commit
|
2026-02-28 16:23:07 -06:00 |
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package-lock.json
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dump migrate
|
2026-02-28 21:15:27 -06:00 |
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package.json
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dump migrate
|
2026-02-28 21:15:27 -06:00 |
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README.md
|
Initial commit
|
2026-02-28 16:23:07 -06:00 |